Sunday, September 15, 2013

Weekend Workbench

Technically it's Monday here, but it's also a typhoon day, so hey, surprise three day weekend.  Lets put up a few pictures.

First, here is a whole bunch of black primed models.  Good luck telling what most of it is.  It includes all the minis that I spent a couple weeks getting stripped all the way down.  All the regular marines got broken down to components and rebuilt.  There were also two distinct units of terminators, Skarre Ravenmane, a squad of Hellions, and a few chosen.  That's my hodge lodge of upcoming projects.
Counts as models painted, right?

After that, we have ten Cryx Bane Thralls/also counts as lesser daemons.  So far, three layers of airbrushing.  The last layer went on a little heavier than I wanted because I was having some issues with the brush.  Every time I airbrush, I remember that there is a learning curve to this.  Makes sense.  This was my first attempt at this kind of layering on a smaller set of models.
Can anyone tell me what the ads are for?
 Hopefully, much more progress to be made today.

Saturday, September 7, 2013

Hobby Update: On the Board

I haven't exactly been killing it so far this year when it comes to painting.  That, my friends, is what's called an understatement.

The good news is that, in the last two weeks, I've managed to focus and get some things finished.  And it only took until Fall got here.  The main project I've been trying to get to the Finished stage on my board is a squad of regular Chaos Space Marines for my Word Bearers.  After playing most of the year with an army in degrading disrepair, I'm making a push to get everything rebuilt to an appropriate specification.  In the exuberance of my youth, I glued plastic to plastic and tried to make a unit of dudes that each looked awesome individually.  Everybody is posed.  Everybody has the flashiest available bit.  Unfortunately, nobody looks particularly cohesive.  In game, it was pretty darn hard to remember who had what, where the assault weapons were positioned, and which unit had what.  That was how it felt for me, which made me feel bad for my opponent.  Heck, most of the time, I forgot to say who had what before it mattered.  It wasn't good.

So Squad One is done.  Who is squad one?  Ten Marines with bolt pistols and close combat weapons.  Everybody is armed that way, except the bros with meltaguns.  WYSIWYG.  While that's a simple change and something most veteran gamers already do, I feel like it makes a big improvement, both in terms of the way the unit looks and what that means to my games.  Cohesiveness is a wonderful thing.

I am pretty happy with the way these guys turned out.  From a distance, the red is a deep vibrant color, reminiscent of the crimson that made me want to play Word Bearers in the first place.  Up close, it's a little bit messier and a less consistent than I would like.  There are spots where I hit the highlights just right, and spots where things didn't quite come together.  On the plus side, four coats of red means the base layers are really in there, so my previous issues regarding a dark undercoat without enough pigment over top of it aren't an issue.  Despite a few flaws, I will proudly put these guys on the table.  Maybe it's not the best work I've done, but these guys are solid, if I do say so myself.

Then, surprise of surprises, the motivation kept on rolling!  The Coven Throne has been three colors of green for quite some time.  I laid down the first layers of airbrushing and haven't done anything since.  After finishing the Marines, I decided, "Hey, it's close enough to done if I feel like just a little more effort."  I laid down one more shade of green and then a really solid wash on the trailing vapors.  After that, I stared at it for a good five minutes.  It had all the colors I planned on putting on it, but it really didn't feel done, nor did it look like it belonged with other models in the same army.  When put next to the other models I have done, the green doesn't pop the same way and the contrasting colors simply weren't there.  If I wanted the models to mesh, I had a bit of work left to do.

So that meant more planning.  A friend of mine, who is an excellent painter, had previously suggested Warlock Purple would set off the greens nicely, but Red Gore would come off similarly and would help give the impression of allies when I run Daemons and Chaos together.  I also wanted some black to ensure the Throne tied in with the Manticore.  I knew that I couldn't change the colors on the spirits, so the throne section of the model was the only thing that could be altered.  Red never would have worked for all real estate, so I went heavy on the black for the whole thing and tried to catch some bits and bobs with flashes of color.  In all, it took me about two and a half hours of extra work, but it came together way better than I could have imagined.

So what's next?  I gotta keep it rolling.  I have a unit of Bane Thralls/Daemons to work on.  Then it's back to the second squad of regular Chaos Space Marines.  I've got a bunch of dudes in the drink, trying to get Simple Green to do the work of getting my stuff back to square one.  Hopefully the motivation keeps on rolling.


Hobby Accomplishments!
-Painted the first Coterie
-Painted the Coven Throne/Daemon Whatever
-Ran and played in a tournament (more to come)

To Do List!
-Get the other coteries cleaned up and new
-Paint the Bane Thralls/Lesser Daemons

Saturday, April 6, 2013

See Me Rollin

What I'm playing on.  Not too shabby.
Despite a few ups and downs (and I mean that sorta literally. Lots of earthquakes here, but little ones and it's apparently just business as usual after), I've managed to get my first few games in in Japan.  It's been a very good experience.  The local folks seem to be extremely flexible about what they're playing.  That seems to be the case for everything, so it may mean a pretty transient metagame, which makes sense with so many people rotating in and out.  Honestly, I'm kind of excited about that.  It means lots of new challenges and no must haves in my list.  Obviously, we're looking at mostly power armor, which is just about the norm everywhere, but there seems to be plenty of variety in the flavor available.

But, when hammers hammer, they totally hammer.
I've also made a drop from the typical 1850 point games I played for most of last year to 1500 points.  This is for a couple reasons.  Number one, again, runs back to new challenges.  Going in with blind lists and only having 1500 points means trying to have solutions for problems with resources that are even dearer.  Every troop unit that goes down makes the road to scoring even tougher.  Each time a hammer fails to break its target, the opponent's is free to wreak havoc.  It makes the game tougher and the board seem a little more open.  I like the challenge, though certain mismatches yield uphill battles.

Second, I don't know if you've heard, but there is a new Daemons codex out.  I don't have it.  While that really wouldn't stop me from playing at a higher points level, it feels weird to have a big Word Bearers army and not have any daemons in it.  It's kind of a shame, as I've heard some things that sound pretty cool about the book, but time and opportunity haven't met for my acquisition of the aforementioned book.

To these larger thoughts, I'd like to add three micro-level observations from each of my three games.  From my most recent game is this little nugget.  Grey Knights suck.  It's not exactly a new sentiment, but holy cow, do they try to take my fun and stomp all over it.  I'm sure they're good normally, but against an army with as many things with the "Daemon" rule as mine, it becomes a real uphill struggle.    I threw my Daemon Prince into a Paladins squad knowing he'd die, but hoping he'd take out the enemy warlord in the process.  Terminator troops make Possessed hammer units sad.  Land Raiders are tough to crack (as always).  Thankfully, everyone did there job.  While I didn't have much left, I squeaked it out, though that doesn't do anything to lessen my Grey Knight hate.

Picture preceded by: "It can't possibly happen again..."
From game two, I learned that bad luck on key rolls can only produce a shake of the head and a little laugh, cuz there's nothing else you can really do.  I played kill points against a Blood Angels army that had two serious hammer units consisting of Assault Terminators plus a Captain in a Storm Raven and Death Company with a Chaplain in a Drop Pod.  I planned on letting the Daemon Prince (with multiple boons!) go to work on the Terminators, but it was not to be.  I rolled FOUR ones on Daemon Weapon rolls.  That guy took all game trying to take out a five man assault squad and a ten man tactical squad.  It was ridiculous.  On the other hand, my Possessed popped up with AP3 weapons on the charge and totally wiped the Death Company in one go (minus the Chaplain in a challenge), so Lady Luck really does swing both ways.

Finally, from my very first game, I've begun "Playing to a Story" as I like to call it.  A few other members of the gang have made up a setting in which there games take place.  I have written up a little something to be an episode that will become a part of my army's history.  This means a little extra bookkeeping, but with the way things are in the codex, what's a little more?  I'm tracking specific events and deeds performed by various units and trying to produce certain things.  This doesn't always mean making the most tactical decision, but it adds a fun RPG element to my games.  As a general overview of what I'm talking about, my warlord is trying to secure the patronage of a minor deity, and to do that I am attempting to do things like force morale checks, headhunt HQ's, and force enemies to flee off the board (which is tough to do against all these marines).  It's actually a decent sized list, and I'm trying to come up with additional objectives, but it adds some spice to the decision making process which has been really enjoyable.

Wednesday, March 13, 2013

Let the New Year Begin! (Finally)

The only thing in our shipment I really (secretly) cared about.
So we moved into a house. It's awesome for a lot of reasons. One of them, not gonna lie, is finally getting our (my) stuff.  In our express shipment, there resided a bag full of minis, most of them handpicked for their need of paint, as well as a selection of brushes and paints, plus a bunch of other games and books. I realize that's a heck of a run on sentence, but I think it illustrates the point.  Basically, the pallet contains methods of entertainment beyond watching reruns of soccer games, and the genesis of my gaming both for the year and in Japan. 

Last year was the first time I set goals for hobby. This year, I want to do the same thing, and this seems to be an appropriate time.  Rather than being a completionist, accomplishment driven thing though, I'd like to view this as what I'm trying to get out of playing games.  I mean, I'd love to paint 1000 models, win all the tournaments, and get a game published, but let's all just have some fun, K?

So what are these goals?  Well let's see...

Hobby Goals for 2013!
- Take more (and better) pictures of my models!
            In the past, taking pictures consisted of finding the best lit place in the house and snapping a few pics.  If you look closely, you could count how many cutting boards I was using in the background.  What I'd like to do is work up a decent background for both sci-fi and fantasy models.  Add to that some kind of lighting set up and a tripod, plus a little photo editing and I'd call that a win for the coming year.

-  Get at least a little painting in 3 nights a week.
               It doesn't have to be a lot, but I know that a little bit of consistency goes a long way in making progress.  Obviously, this can't be a super hard and fast rule, as the ball is going to get dropped every once in a while when life happens, but keeping painting at the forefront of things would be a plus.

- Model, paint, and base all my Word Bearers.
                Or at least all the ones that I have in the bag.  That's something like 3000 points.  It's a lot, but if I can be consistent and set intermediate goals, I have confidence that I can set a new painting goal before the year is out.

Not gonna lie, surprised this made it in one piece.
Gaming Goals for 2013!
- Plug into the local gaming scene.
                 So this is the same as last year.  I need to stop moving or something.  All the guys seem pretty cool, so I don't expect any problems with this one, but it's important.

- Author and play a map based campaign and a narrative campaign.
                This might sound ambitious (if it doesn't, I assure you that my vision is ambitious), but again I think this comes down to consistency and focus.  I have a vision for what I want the campaign booklets to look like and how I want the campaigns to feel, but the success of actually running it depends on cooperation from external sources.  What would I deem a success?  Enthusiasm from people.  A few months' long run.  Challenges being thrown out via email.  That would feel good.

- Diversify my gaming base.
              I played a lot of 40k last year. Like a LOT. Particularly percentage wise. I would like to move the emphasis towards playing lots of different things, particularly the huge assortment of board games.