The only thing in our shipment I really (secretly) cared about. |
Last year was the first time I set goals for hobby. This year, I want to do the same thing, and this seems to be an appropriate time. Rather than being a completionist, accomplishment driven thing though, I'd like to view this as what I'm trying to get out of playing games. I mean, I'd love to paint 1000 models, win all the tournaments, and get a game published, but let's all just have some fun, K?
So what are these goals? Well let's see...
Hobby Goals for 2013!
- Take more (and better) pictures of my models!
In the past, taking pictures consisted of finding the best lit place in the house and snapping a few pics. If you look closely, you could count how many cutting boards I was using in the background. What I'd like to do is work up a decent background for both sci-fi and fantasy models. Add to that some kind of lighting set up and a tripod, plus a little photo editing and I'd call that a win for the coming year.
- Get at least a little painting in 3 nights a week.
It doesn't have to be a lot, but I know that a little bit of consistency goes a long way in making progress. Obviously, this can't be a super hard and fast rule, as the ball is going to get dropped every once in a while when life happens, but keeping painting at the forefront of things would be a plus.
- Model, paint, and base all my Word Bearers.
Or at least all the ones that I have in the bag. That's something like 3000 points. It's a lot, but if I can be consistent and set intermediate goals, I have confidence that I can set a new painting goal before the year is out.
Not gonna lie, surprised this made it in one piece. |
- Plug into the local gaming scene.
So this is the same as last year. I need to stop moving or something. All the guys seem pretty cool, so I don't expect any problems with this one, but it's important.
- Author and play a map based campaign and a narrative campaign.
This might sound ambitious (if it doesn't, I assure you that my vision is ambitious), but again I think this comes down to consistency and focus. I have a vision for what I want the campaign booklets to look like and how I want the campaigns to feel, but the success of actually running it depends on cooperation from external sources. What would I deem a success? Enthusiasm from people. A few months' long run. Challenges being thrown out via email. That would feel good.
- Diversify my gaming base.
I played a lot of 40k last year. Like a LOT. Particularly percentage wise. I would like to move the emphasis towards playing lots of different things, particularly the huge assortment of board games.