Showing posts with label Apocalypse. Show all posts
Showing posts with label Apocalypse. Show all posts

Saturday, October 26, 2013

Apocalypse At 'Em

This afternoon's (and morning's) gaming was all about Apocalypse.  My local gaming group is putting together an event for November (Fallpocalypse in Japan on the off chance that's local to you as well).  We figured it might be a good thing to have at least one game under our belts in the new system, so we queued up around 7,500 points a side and braved the weather to chuck some dice.

Get in there.  Mix it up.
As a prelude to talking about the game itself, let me say that in the past, most of my experiences with Apocalypse have been poor.  I have sat around a lot, games have moved unbearably slow, and a variety of poor attitudes from the players have all been contributing factors.  However, this game was a complete 180 degree turnaround.  I spent quite a bit of time just after the game thinking about why that was, and I believe I've been able to suss out a few of the reasons we were successful.

Just Rolling With It
Each of our players were willing to be flexible.  When one of our guys had to decommit on Thursday due to a morning commitment, we adjusted.  I suggested we play the Meat Grinder scenario, and allow his team to take between half and all of their units in their initial wave.  This allowed them to spend the first phase of the game on equal footing.  We loaned a few units across both sides of the board.  We even had two Mephistons on one side, due to a lack of communication, but whatever.  It's Apocalypse.  We just wanted to see this thing happen.

Small Victories
In a game this size, with plenty of ridiculous things happening, "winning" can only matter so much.  The objectives really seem to be there more to provide a reason to go to various points on the board.  Go to those points, forget the larger picture for a second, and wait to see something cool.  One side went Super-heavy hunting with their Assault Terminators, and let me tell you, they found them.  And the Apocalyptic Explosion that went with it.

You can just see Kharn(right), sans-unit, charging alone upfield.
I used a special power to attempt to bring down three flyers in one move.  The environmental condition were "all ranged weapons have 'Gets Hot'", so I possessed a Storm Raven, fired its Lascannon at another Storm Raven, and its Multimelta at a Storm Talon.  To cap off the move, I fired off all the Hurricane Bolters.  My buddy kept saying, "But they're strength four, so you can't do anything," until he finally figured out the joke.  And then his flyers went down.  It was worth a pretty good laugh even if you were on the wrong side of the exchange.

Proper Perspective
All your stuff is going to die.  Accept that fact.  And it is going to go down quickly.  I lost my Keeper of Secrets to bolter fire and angry Fenrisian Wolves.  What the heck?  Oh right, it's too many dice.  This stuff is just gonna happen.  Now, time to move the two Daemon Princes and the Bloodthirster.

Ticking Timebomb
The clock had a major effect and was a huge upgrade.  The 'just plan to shoot your whole day and play until you get to the end' way of doing things was terrible by comparison.  We put a thirty minute cap on player turns.  It might seem like a short time, but of the 12 player turns, I think we got close to the cap twice.  The first turn was something of a leisurely stroll.  Once we realized, "Oh hey, we need to have a bit of a plan and move quickly through movement to get shooting and assault in," our turns were moving quick.  This had the effect of keeping everyone far more engaged as conversations and combats did not drag on like they are wont to.

Keep the Joke Going
Really, there isn't much better to this whole thing than enjoying time spent with friends truly enjoying yourself.  If you're laughing, it's all good.  Even if you're crying.  Nothing is better than rolling a one and a two on a three inch charge, commenting on how it's a good thing that you just made it, then needing a three and coming up double one on the the very next charge.  When the snake eyes are staring back at you, you gotta laugh.

So that is my time of musing.  To sum up for the TLDR crowd:  40K is a game, Apocalypse is an event.  Get out there and blow stuff up.

Wednesday, May 2, 2012

Apocalyptic Sunday

What $1800 of Realm of Battle boards looks like.
This past Sunday, the league I've been playing in for the past couple of months came to an end.  The league organizer is still tabulating the results, but to celebrate making it to the end, he gave us the choice of running a tournament or putting together a big Apocalypse game.  After discussing it with the rest of the guys, I voted for an Apocalypse game.  I was the "new guy" at the start of the season, and I felt like I had really managed to plug in over the course of the dozen or so games I had played in the last months, so I reasoned that blowing up a few things with some new friends would be a fitting way to end the league.

It didn't quite go the way I thought it would.  This was my first game of Apocalypse, and my expectations were for a fluffy, amicable game in which all kinds of random things happened and cool ruled all.  It's always interesting to play in multi-player games because of the way it stretches the social contract.  With two players, a game is fairly straightforward.  Their are basic cues that usually dictate what is what, and the chances of those being misread are slimmer, assuming a few basic social skills.  Adding players adds to the complexity and it's interesting to see that the tension builds not only between opponents, but between teammates as well.  When one person wants to play with their toys and another wants to wipe out the enemy, the latter ends up somewhere between Lord-High General and tyrant or an oppressive attitude and "That Guy" depending on which side you're on.  And when it happens in the ridiculous venue that is Apocalypse, the chances for that become more pronounced.

I think it's fair to say that I didn't have the best time.  Honestly, I'd describe it as the worst 40K experience I've had in quite some time.  I attribute this to the fact that not everyone was on the same page, but also the unbalanced nature of big games.  That said there were still a few really cool moments.

Hugs!
One of the players on the opposition brought a half-dozen Ork Warbosses that he ran as a single mob.  Meanwhile, I had a pair of Wolf Lords with either a Power Fist or a Thunder Hammer.  Seeing this, we both went all, "Come at me, bro!" on each other.  I had the chance to assault and took it.  Both my guys died horribly, as the Lord with Saga of the Bear was already carrying two wounds, while the other was doubled out, but before they got taken off, they each got to swing, netting at least two wounds on each Warboss.  Each was doubled out, except for one, who managed to make both of his 5+ cybork body saves.  So close...  That bosses power field must have been on point, because he later saved two of two wounds from my Librarian's force weapon.  Sometimes the dice just don't cooperate.

On the other hand...

Yes, I flank marched my Wolf Lords...
Logan and company rolled on and popped their shots at a nearby Stompa.  Arjac knocked him down to his last structure point, but I couldn't quite finish him off.  In response, a ton of fire gathered around them for retribution.  The chances of survival from all the lances and rail guns were reasonably close to nil.  As everyone around the table began firing, the Ork player stepped up and said, "OK, I'm gonna fire my Shokk Attack gun at you.  Here's my roll for the strength."  Much to my chagrin, he rolled up a ten.  But it was double five's and we knew that did something.  We checked the book, and sure enough, the Mek had shot himself into close combat with Logan.  There would be no more shooting at them this turn.  It was absolutely priceless to see the reaction of the guy who was so dead set on winning when he found out all his careful planning had gone awry for the quirks of the dice.


Anyway, the game trickled to a half after three and a half turns.  The victors were obvious at this point and I was more than happy to go home.  I may return to Apocalypse at some point, but hopefully under more clear circumstances.  For now, my votes will be for tournaments when the option arises.