|What I'm playing on. Not too shabby.|
|But, when hammers hammer, they totally hammer.|
Second, I don't know if you've heard, but there is a new Daemons codex out. I don't have it. While that really wouldn't stop me from playing at a higher points level, it feels weird to have a big Word Bearers army and not have any daemons in it. It's kind of a shame, as I've heard some things that sound pretty cool about the book, but time and opportunity haven't met for my acquisition of the aforementioned book.
To these larger thoughts, I'd like to add three micro-level observations from each of my three games. From my most recent game is this little nugget. Grey Knights suck. It's not exactly a new sentiment, but holy cow, do they try to take my fun and stomp all over it. I'm sure they're good normally, but against an army with as many things with the "Daemon" rule as mine, it becomes a real uphill struggle. I threw my Daemon Prince into a Paladins squad knowing he'd die, but hoping he'd take out the enemy warlord in the process. Terminator troops make Possessed hammer units sad. Land Raiders are tough to crack (as always). Thankfully, everyone did there job. While I didn't have much left, I squeaked it out, though that doesn't do anything to lessen my Grey Knight hate.
|Picture preceded by: "It can't possibly happen again..."|
Finally, from my very first game, I've begun "Playing to a Story" as I like to call it. A few other members of the gang have made up a setting in which there games take place. I have written up a little something to be an episode that will become a part of my army's history. This means a little extra bookkeeping, but with the way things are in the codex, what's a little more? I'm tracking specific events and deeds performed by various units and trying to produce certain things. This doesn't always mean making the most tactical decision, but it adds a fun RPG element to my games. As a general overview of what I'm talking about, my warlord is trying to secure the patronage of a minor deity, and to do that I am attempting to do things like force morale checks, headhunt HQ's, and force enemies to flee off the board (which is tough to do against all these marines). It's actually a decent sized list, and I'm trying to come up with additional objectives, but it adds some spice to the decision making process which has been really enjoyable.