Tuesday, July 19, 2011

Tournament Post #2, Gaming Side

For the weeks leading up over the tournament, I had spent a decent portion of my unengaged free time thinking about what I was going to bring to the tournament. I wouldn’t say agonizing because I was on vacation for a bit and I spend about two hours a day commuting. I had a lot of time that I could have been thinking about lists because it was just the easiest thing to do. I thought about running a pretty hefty cavalry block, because they really scare folks, but I decided I wanted more board control. I sacrificed half the unit, dropped the champion and switched their role over to monster hunting. I ended up with a list that looks like this:

Chaos Lord of Khorne, Sword of Swift Slaying, Charmed Shield, Favour of the Gods, Talisman of Preservation

Exalted Battle Standard Bearer of Khorne, Necrotic Phylactery, Shield

Sorcerer of Tzeentch on Disc, Level 2, Third Eye, Infernal Puppet, Talisman of Protection

18 Warriors of Khorne, Halberds, Standard of Discipline, Musician

24 Warriors of Khorne, Extra Hand Weapons, Full Command, Razor Standard

5 Knights of Khorne, Flaming Banner, Musician

6 Trolls

Chariot of Khorne

Warshrine of Khorne

Scyla Afingrim

Nothing on the list outside of the infantry blocks and the characters are so expensive that I would really mind losing it. The knights and the Trolls are getting close to there, but not quite. I would also always hesitate to take a frenzied chariot. Nine times out of ten, I’d say it’s a bad idea because it’s so limited in where it can go and it was one bad roll from costing me in that regard, but I really got tempted by the 10 attacks it puts out per turn outside of any impact hits.

Strategically, the list is pretty straightforward. The infantry blocks try to dominate the center of the board, which will usually be achievable for them. The trolls and the warshrine take positions in the line next to the general’s block. The knights and chariot are set up on either flank. They can usually deal with anything that gets put out there, and they act as a pretty nasty pincer if my opponent castles up. Scyla is usually one of the last pieces deployed. He gets stacked up as the bait, or alternatively to hold up something nasty.

In game one, I was matched up against Tomb Kings. I had played them once before, so I had a general idea of how the book worked. I liked my chances, if I could just get past the chariots and Tomb Guard. Scyla bounded forwards, angled in front of the chariots and forcing a decision. If my opponent charged Scyla, he’d end up trapped between the trolls and knights. If not, he’d get boxed in to his deployment zone. He charged and accepted Scyla’s challenge with his Tomb King. Even with impact hits, it took two rounds of combat to kill Scyla, who rolled a pair of sixes for his attacks and managed to take the Tomb King with him. The knights and the Trolls also arrived in that time, and that was just too much to stand up to. On the opposite flank, a failed charge on my sorcerer exposed his cavalry’s flank to my chariot. From there, the tide of battle kept going my way, as the Warriors did what they do best in the centre. Turn six came around and I moved various units onto objectives and picked up a full twenty battle points.

This landed me on the top table, which was both a blessing and a curse, because it was right next to the wall that butts up against the restaurant next door’s kitchen. I also got stacked up against Chaos Dwarfs, which is definitely a match-up that I don’t like. My opponent had two cannons, 3 blocks of Dwarfs with blunderbusses, a Colossus, Obsidian Guard, and a level four wizard with Shadow. I usually prefer to dance around a little and try setting up a favorable match up, but between him being able to lower my toughness and a barrage of Earthshaker shells, I decided to sprint across the field and take what I could get. My right flank was denied by the Colossus and I knew it would take some time for the knights to get past it. I thought I’d try to take a few wounds off of it, so my sorcerer cast Infernal Gateway on turn two. Naturally, I rolled double sixes for the strength, sucking the monster into the warp, and suddenly the flank was wide open. It was one of the more memorable moments of the tournament, but I do hate to see how disheartening that can be. To my opponent’s credit, he looked on the bright side and proceeded to snipe my wizard with his bolt thrower the next turn. He blocked off my infantry with two hobgoblin meat shields, meaning I was grinding my way through about a hundred victory points with my two hardest hitting units. He ended up getting my trolls and my chariot, but not before they had run off the Obsidian Guard. I ended up taking the game 17-3 and stayed at the top table.

My last game was against something of an MSU High Elf army with a big block of White Lions and Korhil, plus three mages. He had way more units to deploy than me, so his Sea Guard with the Flaming Banner got to deploy opposite my trolls, which pretty much doomed them from the start. Both they and the chariot, which charged the Swordmasters, ended up surviving longer than expected, which gave me the opportunity to get my Warriors into his softer archers and spearmen. Scyla apparently hates chariots, because he had two rounds of combat in which he managed to roll sixes again, smashing it to pieces. The biggest surprise of the game was my opponent’s inability to get spells off. I shrugged off a magic missile, and let a couple ward saves go up, but he either failed to cast Dwellers below, or I dispelled it. The match was eventually decided when my Warriors with extra hand weapons charged his White Lions. Their massive strength and re-rolls to hit meant they were chopping down a bunch of my guys, but my weight of attacks meant I was going through his even faster. He fled in his turn, the top of six, which allowed me to complete a charge and wipe them out as the game was ending. The game went to me 14-4.

In all, I had a great time. I think I played really well almost the entire time, with only a few mistakes. My dice were probably pretty close to average, with some timely rolling at memorable moments, and a few whiffs that could have been. I’m looking forward to the next opportunity I have to do this.

I’d also like to say thanks to the guys that said they were following my preparation. It encouraged me a lot to try and get better at this.

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