Campaigns!
I've been thinking about what I would want in a campaign system and trying my hand at designing a simple one. I've done narrative stuff before, but I have always loved maps. I want to do a non-GM, map-based campaign. I have read a lot of rules packs, but not a lot that I've really liked. This is what I'm looking for:
-Static lists, but a few of them, so you have a chance at some variety
-A system for casualties and experience
-Territories and a reason to hold them
-Stratagems
-Not having to fight the same person over and over
-Enough people willing and able to play
More to come, I'm sure.
Hobby Accomplishments
-Finished Drop Pod #2.
-Decided how to paint the Land Raider hull. I also settled on a design for the opposite side and one of the flags. Now to test the free handing skills.
-Paints acquired. Fresh paint makes things so much, though GW paint pots remain one of the worst designed products in my experience. I believe my next project will begin my experimentation with other lines.
-Won Settlers of Catan! Development cards FTW!
Hobby Goals
-Get in a game over the Christmas holiday.
-Get the basecoat on Drop Pod 3. That's right. I'm optimistic that THIS one will get done quickly. To be fair, it will be the simplest of paint schemes. In rebuttal, history indicates it will take forever.
-Sand down some of the rough ideas for the aforementioned campaign system.
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