First game while fully based and fully painted. |
My opponent had an OK grasp on the basic rules, but it was certainly not complete and tended towards giving him an advantage. For example, he assaulted out of his Trukk after moving it, then informed me in the next round that it had an 'Ard Case so it wasn't open-topped and I wouldn't add one to my damage roll (sidenote: turns out Trukks can't even have 'Ard Cases). Movement was spotty, with models starting behind the tape and ending pretty clearly past six inches. Rulings on cocked dice seemed based around whether they might fall on success or failure.
I'm willing to give him the benefit of the doubt because he's young. This is especially the case when recalling myself at that age. I suppose the question posed is how best to respond. If I let things slide, it'll reinforce mistaken notions about rules. If I correct him too often, I might come off as nitpicking or exploiting his lack of knowledge, and ending up only discouraging him. I ended up taking a middle road, letting the dice and movement slide, but reminding him about things like assaulting closest models to closest, and then showing him the best way to position his models in the movement phase to get the match-ups he wanted.
The beautiful city board. |
The game turned out to be one-sided, and my opponent was visibly frustrated. I tried to make a few suggestions regarding wargear (power klaws over big choppas) and tactics (using bait units and how to bring numbers to bear), and told him to stay positive, but I can't help but worry I had a negative impact on his hobby. Obviously, it's important to me for opponents to enjoy themselves, even when they're having a rough game. In this case though, what's the most sporting way to play someone so young? How do you help them along while not taking it overly easy on them? And how do you ensure that they have a good time, so they'll stick around to become full grown seals?
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