From Fantasy Flight Games |
While simple, the game does have tactical depth. Power fluctuates from turn to turn as different players take the lead, resulting in assassination attempts based on deductive reasoning, attempts to protect oneself slowing down your production, and character choice becoming very tricky. Primacy is good but not all-important. I went last on four of the ten or so turns we played and still did very well. Balanced cities tend to do best so all the roles associated with a certain color at least yield some benefit. Despite some characters (namely, The Architect) initially seeming overly powerful, others tend to balance them out (The Assassin and The Thief). The dynamic yields a lovely dance with each player trying to decide how best to move themselves forward, while deducing how to slow down the other front runners.
Of course, there are always negatives. The cards that make up your tableau seem to be hardly more than a card with a picture. While everything has a unique name, the potential for depth seems to have been squandered. There are special cards that have a benefit associated with them, but it's never very impressive and they seem few and far between. That said, the game would most certainly change with a smaller group, the alternative occupations (apparently in the set), or a more competitive focus. Honestly, I think that is how I would choose to play it if given the choice. It strikes me as well suited for the cutthroat types who are playing to win, and while that's not all I play for, I think that would be for the best. It's not quite Dominion, which can be played either for fun or competitively. It's the opposite of Race for the Galaxy, where the card selections are so vast, you almost have to play it as a casual encounter. I liked the game, but I don't think it will ever be a personal favorite. I would definitely play it again though. I'm happy to have it in the group's collection, but am OK not having it in mine.
I will add, as we've discussed, that it's a different game with fewer people (and FF really don't recommend playing it consistently with as large a group as we had). We also played with the base characters and none of the bonus district cards, which do get more interesting. I would be surprised if you didn't come away with a more favorable view after your next play-through.
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