After three  good games, the dust settled and I had managed to go undefeated.  We’re  still awaiting the final posting in terms of battle points, so I don’t  know if I finished with the highest score, but if I did, that’s just  extra gravy on an already awesome day.  I also got a vote for player’s  choice and a lot of praise for my work, so my ego is reaching a size  where it has to cannibalize itself to survive.
I  am really happy with the way my army turned out.  I am a very slow  painter, but I really feel like the tournament deadline helped me push  myself to get things done.  It wasn’t an altogether unpleasant  experience, but I don’t think that I’ll try to repeat it.  The Warriors  were getting done at a decent rate, by my standards at least.  They  weren’t anything incredibly intricate, but they’re the older kit, which  didn’t have a lot of options as far as intricacy.  Additionally, I  decided I wanted to run the unit with extra hand weapons as a six wide  by four deep block, which meant painting four more Warriors than I had  originally intended.  I didn’t really have the time, energy, or  appropriate models for this, so I looked around at what was sitting  around in my collection, grabbed a Bloodcrusher Juggernaut, and ended up  with a pretty cool looking unit filler.  This was the state they were  in on Wednesday night:
Once the infantry were done, it was time to start working on the Wargs and the other peripheral units. The Warshirne was by far the easiest. I had an old corpse cart hanging out, and I had planned to put a charioteer with a whip in place of the necromancer. The feet were incorrectly positioned though, so I gave the necromancer a quick three shades of blood red on his outside cloak and swapped the zombies that I never liked out for some horses. I had some of the old chariots, but they had mostly fallen apart due to the incredibly poor basing system for chariots in the late 90’s. A little glue saw the model put back together, and I cut a new base using the spare parts from a movement tray.
At this point on Thursday  night, I knew I wasn’t going to finish the job, so I chose to  concentrate on the sorcerer.  I wanted to keep him close to the overall  color scheme of the army, but need some way to differentiate between his patronage to Tzeentch and the
 rest of the army’s loyalty to Khorne.   The bloodletter mounted on him was going to provide plenty of the base  blood red/chaos black/tin bitz colors, so I went with a pair of purples  for his tunic and cloak.  The Warlock Purple is straying towards warmer  colors, and I think it does a nice job linking that part of the scheme  to the cooler Liche Purple.  I also used Chainmail on his armor, which  in it of itself is not a shocking choice, but I’ve purposely avoided it  throughout the rest of the force.  I think individually it’s  unnoticeable, but in the overall presentation of the force, it’s a small  detail that subtly distinguishes him as different. 
After  a pretty bad SNAFU with the marble company, my marble didn’t ship until  Wednesday night, so I was really sweating it out.  Thankfully, it  arrived Friday afternoon, so once I hit the door, I got to work basing.   Doing the 25mm bases has never been easier.  I’d glue down a section of  tile, then paint the sides liberally with Scorched Brown.  This  contributes to the look of grout filling in the space between the bases  as if it were a real temple.  If I had left it unfinished or gone with  black, I think it would have been a distraction from the base and the  model.  Both would have looked sloppy and hastily done.  I also had to  make some decisions on larger bases.  The chariot sized bases and the  40mm squares actually had gaps between them on the bases themselves.  I  could have just painted them in, but instead I filled them with hard  drying foam.  It took a little while to set, but when it did, I just  painted over it and I essentially had grout in between tiles.  While it  wasn’t necessarily the neatest job, it was relatively painless and  unless you get close you can’t tell the difference.
Unfortunately,  this work contributed to the demise of the Wargs and not being able to  finish them.  I got one done, but decided to go to bed around 4 a.m.  I  thought I’d get up at six.  I was wrong.  Nine o’clock rolled around and  I had to scramble to find a tray.  Then I drove as smoothly as possible  to the game store.  This involved making early decisions on running  yellow lights and hoping so desperately that all the upraised metal bits  directly behind my seat would not become projectiles in the case of a  65 mile per hour accident.  I made it just fine, grabbed my table  assignment, and things kicked off at 11:30.  
 
I'm glad you had a good time! (And thankful that things went smoothly.)
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