Monday, July 9, 2012

The Big Game

Maybe a challenge you wanna think twice about making?
Sunday was the final day of the most recent incarnation of our 40K League at At Ease Games.  We decided, again, that the best way to cap things off would be a massive multiplayer game.  I was a little nervous after the previous Apocalypse attempt, but we thought to give it one more shot.  So eleven of us showed up with no idea what to expect, built lists of 1500 points, then were all told to prepare to vie for possession of the Fortress of Redemption...  And, oh by the way, one of the guy's Reaver Titans would be on the board, firing at the behest of the league organizer.  Let the shenanigans ensue!

Once things actually got put on the board, and we figured out the turn order, things actually moved at a really fast clip.  One of the things that tends to suck the fun right out of a big game is turns that drag on and on with a lot of passive players.  By a somewhat serendipitous set of rolls, most of the players were not next to each other either physically or in the turn order, so when a player wasn't engaging the next guy in the order, we were able to get two and three people to take their turns almost simultaneously.  Because of this, we got in a full four turns in just under four hours.  That may not seem that great, but when you consider that we had essentially eleven different turns to get through for full armies plus a new edition, and that's actually really good.  As a result, no one had to sit around for an hour and not do anything.

I enjoyed the way the Titan interacted with the game.  Essentially it took the twelfth player turn and started firing at things not getting stuck in to the middle of the board.  Meanwhile, we gave it a dozen hull points and raced to see who could blow it up first.  It took a bit more doing than we initially anticipated.  I dropped in a Bloodthirster and threw him directly into the Titan, knocking off half a dozen of the hull points with a bunch of patented ankle bite attacks.  Unfortunately, my treacherous Dark Eldar buddy decided he wanted the glory for himself and shot down ol' BT.  I was more surprised than I should have been.  One of our Blood Angels players jumped in at the top of the last turn and did the last of the dirty work...  And then the reactor went supernova.  A lucky string of sixes cleared a whole swathe of the board, including three squads of Sanguinary Guard, effectively tabling one of our players.  He offered a wry smile and a chuckle at his misfortune.

The game wound down on turn 4.  There wasn't much left on the board, and what was left made a mad dash for the middle.  I had the good fortune to have started most of my stuff close to the fortress, plus I failed to bring in my Plaguebearers until that turn.  They deep struck onto the fortress, while the last of my Possessed mobs staggered into it.  The lone remaining Daemon Prince that had survived the supernova jumped up onto the tower and claimed it for Chaos.  A few Orks also made the run, while a pair of Wave Serpents dropped a batch of Banshees and Seer Council just onto the edge of scoring.  Of all people, the Dark Eldar just didn't have the speed to get where they needed to be.  At that point, we counted up total points on the objective.  I came up with 655, while the Eldar tallied up 697 with all those IC's.  So close.  Regardless, it was an awesome game and everyone seemed to walk away happy.  

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