Wife: I like that your army men are on the kitchen counter. They're cute.
Me: ...Um, they're the Death Company of the Blood Angels Chapter.
Wife: They're still cute.
Can a unit with the Rage USR be cute? |
Of the ten models in the squad, one of them has been done for quite some time. The remaining nine have sat with varying stages of colors finished. At one point, all the actual Marines were finished, but the jump packs were still totally black. Motivating yourself to bang out nine jump packs can be quite a task, but I managed to sit down and knock out three batches while watching football.
It's probably a little cliche, but I am feeling good about how they turned out. OK, it's very cliche. But once I slapped a layer of Dullcote on them, they lost a lot of the shiny black gloss color that tends to bleed through because of the crappy primer I use. Prior to that, I was pretty nervous. The varnish does tend to even things out, but it's definitely never a matte finish. So, happy surprises. The other reason I like these guys is they include my first attempt at doing lots of highlighting. In some cases, I may have gone a little overboard, but the orange really pops coming off the red, and the dark gray looks really good on the black armor without making them look like they're supposed to be gray.
Some of you who tend to focus on the play side of things may be wondering about the squad and its loadout of weapons. Technically, Death Company can't take a meltagun, nor do they have a unit champion option, and seriously, where the heck are the power weapons? Well, the squad was put together during fifth edition, when Allies weren't a thing. This unit was intended to be a Skyclaw squad originally, but with the advent of sixth edition, I reached a point where I could conceivably include them as Death Company. I'd love to do that. What I'd really love to do is add five more dudes with power weapons and Infernus Pistols so I can do both, but we'll see what comes.
I plan on using them as Flamers. |
The models were originally from the Coven Throne kit. I clipped off the tails after applying the paint, so I'd have something extra to grasp while I painted. It was a pretty straightforward process. The models got multiple layers of the same shades of green that I've used on some previous monsters, with lots of dark greens blending into much yellower versions. I've added some of the lighter colors towards the top of the models, which is a departure from the way I painted their big brother, the Nightbringer. I tried to make those lighter colors more prevalent, but I think the extra layers could do with some more glazing to try to smooth it out. I also might try to matte up the black some.
Briefly, I'd also like to touch on my Defiler. Not in a dirty way. A few weeks ago, I went a little nuts and ripped off all the legs and arms, plus I pulled the torso(?) from the chassis(?). I'm not sure what to call what on a daemon engine. Then I went even further off the deep end, magnetizing just about everything. The result? A defiler that was more transportable since I could take it apart and put it in a Rhino slot in my carry case, plus I could also easily represent the vehicle being immobilized, destroyed, or losing weaponry. Success! Except that the weight of the model was too great, so the Defiler just slid down to its base as the magnets would rotate. Failure! Because of that, I pretty much just left the thing at home.
Now he's a walker, instead of a sitter |
Hobby Goals
-Airbrush the Coven Throne by Wednesday
-Mechrite Red on the Chaos Marines by Saturday
-Silver on the Possessed by Sunday
Dude! That Q-Tip blockage happened to me, too! They should put a freaking warning label on those things!
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