This weekend, two friends and I ran a tournament at the local shop. We were blessed to have a long lead time and a lot of publicity going in, based mostly on the fact that the owner of the store put up a pretty substantial sum for the grand prize. You can find an independent review of the tourney here.
Overall, things went extremely well. We had a full house of 24 people, even with a $20 entry fee. Between that, the grand prize, and some prize support donated by some sponsors, our total prize pool broke a thousand dollars. That allowed us to put out some substantial awards, beyond just Best General/Painted, to the point where ten different people got to walk away with something to show for their efforts. Of course, the downside to having a full house turns out to be that the game store just barely has the space to support twelve tables. We were pretty much bumping back sides for most of the day.
The missions we ran were a variation of standard book missions. We ran, in order, Big Guns Never Tire, The Scouring, and The Emperor's Will, all with slight variations. Every mission included a Kill Point component added in, however, there was a cap to the number of points available depending on the mission. Big Guns was fixed at four objectives. Beyond that, it was fairly straightforward. The second mission, The Scouring, saw more changes implemented. Rather than random values, we went for a pair of four pointers, with four more two pointers. That fixed my biggest gripe with the design of the mission. Finally, for The Emperor's Will, we doubled the value of the objectives.
This all seemed fairly simple to us, however, we ran into a pretty common problem for TO's. No one read the $%&# missions. Somehow, despite me explaining it to what felt like every table in the first round, I was still explaining how to score the mission in the third. I have been in tournaments where the mission packet gives a whole page of instructions to a single mission. In this case, there was never more than a paragraph. So, as always, simpler is always better for players. The one thing that keeps getting pounded into my head from tournament to tournament is that most people won't take the extra time to digest the words you write down. Make it as simple as possible.
It's always interesting to look at a tournament and try to understand why people chose to take certain things like armies, units, etc... According to the web, only certain things are "good." Yet, I can't remember a single codex being extremely well represented. Looking back at my notes, there still isn't anything that makes an impression. There are a dash of Space Marines, a pair of Necrons, some Imperial Guard. The IG also showed up as allies in a number of forces, but not in more than two or three armies. Really, the only thing that was common was the Aegis Defense Line, which was pretty much ubiquitous as a fixture throughout the top tables.
The armies that ended up on tables included Sisters of Battle, which ended up taking Best General, plus Chaos Marines and Space Marines, all of which went undefeated. On those very same tables were Black Templars, Space Wolves, and Tyranids. So, not much of a consistent thread there. I chalk that up to a couple things. First, a high percentage of the guys were just locals who showed up with their favorite things. Second, the top players were top players. Apparently, we had four of the top ten players in the country as per one of the national rankings sites. A lot of them really seemed to want to win with something that would be a challenge, which led to armies that I would consider unique.
The Sisters absolutely brought the thunder, tabling all three of their opponents. It turns out rending Heavy Bolters are nasty. Who knew? The Black Templars player ended up taking Best Overall. Despite the one loss, he scored a ton of battle points, had the second highest paint score, and maxed out his sportsmanship. He ended up with a score just two-tenths of a point higher overall then the undefeated Space Marines player. Adding in the results after the final round was about as crazy as Excel can get.
Overall, it was a great tournament. Everybody had mostly good things to say, and I think everyone had a good time. I know I did and would love to continue running tournaments given the chance.
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